
The Personal Blog of Bronson O’Quinn
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The Hidden Half-Life mod demonstrates how seemingly small games can slowly lead to developers that borrow ideas for bigger, AAA video games.
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In Review: Why Score Ratings Are Ultimately Meaningless
Why was A Boy & His Blob on the NES, with its deep, innovative systems fondly remembered despite horrible reviews upon release?
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Not Just Hell: How Stressful Games Can Be Enjoyable
Papers, Please demonstrates how video games can be stressful, upsetting, and even traumatic, yet still be desirable experiences.
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Rogue Agents: How The Sega Genesis Created the Rogue-Lite
ToeJam & Earl introduced players to the “Rogue-Like” genre years before the term existed with a strange, absurd, and fun world to explore.