Tag: Video Games
Doesn’t matter if it’s console games or smart-phone time-wasters, I love to engage in electronic systems. I grew up with an NES, Sega Genesis, Super Nintendo, and N64 before becoming a PC gamer in the late 90s, early 2000s.
After that, I dabbled in everything from the Nintendo DSi to Bleem!
My old blog was named “Maze Rats” because I always viewed games as a form a self-contained, consensual experiment. You can test your emotional limits while also engage with psychological and tactile manipulation.
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What Book, Film, Video Game, or Album Lived up to the Hype?
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What piece of art “lived up to the hype” or even exceeded your expectations?
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How I Made My Hero Section Video
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This post is primarily to give more information about the video clips I’m using, especially to credit the original videographers. I think it’s important for everyone to give credit where it’s due, especially for artists who are kind enough to donate their craft for our personal use. Also, from a more personal perspective, I don’t…
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Another Millennial on Jon Stewart’s Return
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Jon Stewart made a career of calling out media bias while occasionally falling for the same traps as the mainstream outlets he criticized.
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Video Game Haiku #21: Slay the Spire
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The heart is attacked. Each action, a reaction. Do we try again?
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Video Game Haiku #8: The Last of Us
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Stray too much off-path, game over. The makers want their story, not yours. Originally published during Lexington Poetry Month 2023
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Video Game Haiku #6: Pac-Man
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To chase and be chased. Even if you catch your ghosts, they always come back. Originally published during Lexington Poetry Month 2020.
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Fortunate Son: What an NES Game Can Teach About Privilege
NES economic sim Wall Street Kid perfectly illustrates how anyone can make it in America… with a half a million dollar investment!
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Under the Influence: How Indie Games Influence Big Developers
The Hidden Half-Life mod demonstrates how seemingly small games can slowly lead to developers that borrow ideas for bigger, AAA video games.
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In Review: Why Score Ratings Are Ultimately Meaningless
Why was A Boy & His Blob on the NES, with its deep, innovative systems fondly remembered despite horrible reviews upon release?
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Not Just Hell: How Stressful Games Can Be Enjoyable
Papers, Please demonstrates how video games can be stressful, upsetting, and even traumatic, yet still be desirable experiences.
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Rogue Agents: How The Sega Genesis Created the Rogue-Lite
ToeJam & Earl introduced players to the “Rogue-Like” genre years before the term existed with a strange, absurd, and fun world to explore.